Transcript of the Recent #Blizzchat Developer Chat via Twitter
Ok so a couple of days ago the Blizzchat Developer chat happened over on Twitter. The Dev Chat is a chance for players of WoW to shoot questions at the Dev team, and have them answered right there through using the Twitter hash marks system. These chats have gone over very very well in the past and really give players a chance to connect and find out information the good old fashioned way. THROUGH INTERROGATION!!! anyways check out the transcript of the recent event below. I was going to wrap it in our bluepost box but apparently I need to make the images which make up the box much much bigger.
![]() Zarhym |
#BlizzChat Developer Chat on Twitter — 7.16Fri, 07/16/10 04:47:27 PM PDT
Our next developer chat on Twitter is about to begin! Be sure to sign up for a Twitter account at https://twitter.com/signup and follow @Warcraft to participate.
Please be sure to include the #BlizzChat hashtag when submitting a question on Twitter so that we can find it. We’ll be fielding questions specifically regarding Cataclysm class, talent, and Mastery systems design. Due to Twitter’s character limitations, all answers will be posted on the forums in this thread, with a link to the answers provided via Twitter. |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:06:53 PM PDT
Q. Will Rend be refreshed by Thunderclap on all targets used with Blood and Thunder?
A. Yes. The idea is that you Rend once and then Thunderclap from then on. We still hope it’s an optional talent, not the only way warriors can AoE tank. Q. Is there any intent to bring back the On A Pale Horse talent for death knights, possibly in a different tree? Q. Will each Mage talent tree be on a level PvE and PvP footing, or do you plan to make them bias to specific modes? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:12:08 PM PDT
Q. With the 31-point tree, many talents still cost two or three points. Is this going to be changed, as it basically increases their cost?
A. For the most part, yes. There are some overpowered talents that don’t need the boost, but many of the others will have their effects increased. Q. Slam’s design is pretty archaic and not very fun. Is there any chance of Slam becoming an instant-attack baseline ability? Q. How will the Demon Soul talent work? Is it like a replacement for Demonology’s Metamorphosis, another cooldown to pop, or…? Q. How do the mastery bonuses work now that they don’t show up on the talent interface anymore? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:16:11 PM PDT
Q. Why is Vampiric Touch being changed back after the 3.0 Replenishment revamp?
A. Talents like these are still in developmental flux. Players should expect most abilities to stay generally the same as they are today. For example, when revamping the trees we changed some ranks of talents down from five points to three, and didn’t re-balance the talent for three points. Most five-pointers that become three-pointers will be as strong as they were when they were five-pointers. Q. Will druids finally get shapeshifting on a separate global cooldown like hunter aspects & warrior stances? Q. Do you consider Primal Wisdom or Shamanistic Rage “required” so Enhancement shaman won’t run out of mana? Is running out of mana intended to be a danger? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:18:57 PM PDT
Q. Will mages get pets for Arcane and Fire specializations at any time?
A. No plans for this currently. Q. With each expansion boss mechanics become more and more complex. Don’t you think that bosses will be overcomplicated soon? Q. Any thought to having Retribution paladins use spell power plate to help put Holy paladins on equal footing as other healers? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:21:54 PM PDT
Q. Have some of the old talents been made into new glyphs?
A. Usually when we cut a talent it’s because we thought it was a bad talent, but we might bring some talents that were so situational to fit in the new model back as glyphs. We are still designing glyphs. Players shouldn’t necessarily assume that any of their current glyphs are going to still be around. Some will, but many are changing. Q. In general, do you expect mana-saving talents to be something all players take, or are they designed to be optional utility? Q. Will there be account-wide Achievements? If so, can we expect to see things like vanity gifts for having multiple characters? |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:27:07 PM PDT
Q. I’m excited about the Smite mechanic in Discipline. Are you going to do anything about hit so that mechanic can be effective?
A. We had a talent to give you a bunch of spell hit in a beta build, but spell hit on your offensive spells is a hard sell in the new talent model. But yes, we want to do something about spell hit for the Discipline Archangel specialization, possibly move up Twisting Faith to a tier that Discipline can obtain it in Shadow (so your spirit would convert to hit as a Discipline/Shadow sub-specialization). Q. If every specialization is intended to take their 31-point talent, why is it not baseline at the level you could acquire it? Q. Are all characters getting 5% stun/fear reduction baseline since they are no longer talents? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:31:55 PM PDT
Q. Some of the new talent trees for healers seem to emphasize a style of “mana regeneration by dealing damage.” Is that intentional? If so, why?
A. Yes. In almost any situation, there are periods where heals are not urgently needed 100% of the time. Today, you probably just cast heals anyway in case someone takes damage, since mana doesn’t matter much. But if mana did matter, the “right” thing to do would be to do nothing. Talents such as Telluric Currents provide an active way to recharge mana while contributing damage. Q. How does Smoke Bomb help me take on a Frost mage? Isn’t Blizzard a pretty trivial counter to keep me in combat? Q. Please talk about Lightwell. There has been much wailing about it on priest forums. Are you intent on keeping it in? |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:33:46 PM PDT
Q: What about some class specific quests for Cataclysm? I enjoyed them in the early levels of WoW!
A: It’s very expensive to create class-specific quests given the literally thousands of new quests we are already adding for Cataclysm; however, we are going to have class-specific dungeon quests for everyone at levels 20 and 50. These won’t be as involved as, say, the old Benediction quest line, but they will give you a way to get some blue loot that isn’t otherwise available. Q: Are Fury Warriors still going to see a new attack to fill the loss of Whirlwind? Any insight? Q: Do you expect anyone, alts or new players, to level as a healer specialization? Do you think locking them to Holy or Restoration early is bad? Q: What class are you currently most happy with how the talents are currently set up? Is there one you feel needs more work? [ Post edited by Lylirra ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:34:57 PM PDT
Q. What is the intent and thoughts on changing the rune cost of Scourge Strike?
A. In Wrath of the Lich King, it is closer to being a clone of Obliterate with a slightly different feel than we’d like. We want to change that. We’re also very aware of the rotational problems inherent in decoupling the Unholy and Frost runes. Rest assured, our solution will not be expecting you to Icy Touch alongside each Scourge Strike. Q. Can we finally have Soul Link baseline, or at least give each tree its own defense mechanic so that we aren’t forced into Demonology for PvP? Q. Can Master Summoner become default for all warlocks? 6-second cast time is long enough for a pet. |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:37:04 PM PDT
Q: Will Whirlwind still be a part of a Fury warrior’s rotation on single mobs or will it be multiple mobs only?
A. Multiple mobs only. Q: How much of an impact will the new medium glyphs have on the fun factor of choices in the new 31-point talent trees? Incidentally, the new tiers are called Prime, Major, and Minor. Majors are the new Mediums. Glyph of Mutilate would be a Prime. Q: Concussion Blow is rarely used these days outside of PvP. Any plans for it? Will you unlink it from Vigilance? Q: Are there any plans to add Ghostcrawler in-game as a critter or elite crab? [ Post edited by Lylirra ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:39:28 PM PDT
Q. Where do you see priests fitting in the healing world? They seem very ‘jack of all, master of none’ with the new trees.
A. It’s difficult to judge healer strength right now, as all spells are still going to be tweaked with good mana cost/healing amounts. We will say we want both priest healing specializations to be unique, powerful and fun. Q. You’ve stated warlock trees have a way to go. Any plans you’d like to share? Early Demonology in specific seems really boring. Q. Will Holy priests get some fun talents, like Evangelism and Archangel in the Discipline tree? At the moment it will be expensive for Holy to take those. |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:42:15 PM PDT
Q: Are there plans to give more procs to some classes to make the rotations a little more interesting?
A. Yea, for classes or specializations that need them. Paladins are getting a few. Q: Any plan to make “Crit Immunity” passive from choosing a tank tree instead of spending talents on it? Q: I don’t care about Real ID, new talent points, or ponies, but I must have a double rainbow in a city so all can bask in its glory! Q: Let’s talk fashion. Any chance we could get a top hat AND monocle to display at the same time? [ Post edited by Lylirra ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:44:50 PM PDT
Q. Death knight tanks in Cataclysm seem to be gaining a lot of defensive buttons. As a death knight I love it, but will those numbers be changing soon?
A. It’s possible that some of it may need to be scaled back, but we like the cooldown aspect of death knight tanking and would like to preserve it. Q. Since implementing and receiving feedback on the new death knight rune system, have you made any changes to it you can reveal to us? Q. What’s the plan to give Subtlety some pressure versus plate? A slow-ticking Rupture isn’t going to cut it. Shadow damage during Dance? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:48:47 PM PDT
Q. Do you plan to give the Unholy tree a more centralized focus, instead of split between Scourge Strike, diseases, ghoul, auto-attack, Anti-Magic Shell?
A. In a sense, that IS a centralized focus. Unholy death knights are about diseases and Unholy pets. Frost is about icy attacks and runic power. Blood is about tanking and self-healing. Q. With the new implemented Lava Surge, will Chain Lightning become useful for multiple mobs only? Q. Any plans to alleviate Affliction’s target-switching woes? Bane of Havoc used to be in reach of all specializations. Now it’s only for Destruction. |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:55:56 PM PDT
Q. Will the ability to run while shooting affect PvP or PvE battles more? What was the initial intention of the new ability?
A. With how encounters are today, damage-dealing while on the move is becoming increasingly important. You’ll see in a lot of classes we specifically are giving new ways for players to still do damage while on the move. That said, your damage while standing still while casting or on a target in melee range should always be optimal. Q. Is Moonfire designed to be a damage-over-time spell with an instant cast nuke, or the other way around? [ Post edited by Avarius ] |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:56:42 PM PDT
Q: How is Heroic Leap working so far? Is it progressing better than your last attempt at putting it in-game?
A. We’re pretty happy with it so far. The version we have right now lets the warrior target where they want to leap, so they can use it as an escape tool as well. We all know paladins would never retreat from a battle, but warriors have been known to do so. Q: Will Leap of Faith get some sort of secondary buff? Pulling a high aggro target to a clothie healer seems dangerous. Q: What is the goal when re-designing the paladin class? How do you plan to change rotations, talents, etc?
We also introduced several new heals for Holy Paladins including Healing Hands (an AoE heal-over-time that is applied to all players standing near the paladin), Light of Dawn (a cone heal with a 30-yard range), as well as a new heal called Divine Light, which is similar to a priest’s Greater Heal, and the new instant heal mentioned above, Word of Glory. Q: Cat and Bear druid builds are only off by about 3 talent points. Why not just consolidate fully at that point? [ Post edited by Lylirra ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 05:59:47 PM PDT
Q. A lot of Shadow priests’ talents seem mandatory. Any chance for a trimmed down tree? We feel like we need to pick all of them.
A. Some changes are underway for Shadow priest trees. Q. Is there a plan to support dual-wield tanking for death knights (something like Threat of Thassarian versus Might of Frozen Wastes)? Q. Dark Simulacrum for death knight has a pretty long cooldown. What’s the reasoning behind that exactly? (just curious) [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:03:40 PM PDT
Q. With Elemental Fury becoming a passive for Elemental shaman, will Enhancement be seeing more physical based damage?
A. Spells like Lava Burst and shocks will always be a big part of Enhancement’s damage, but yes, we’d like weapon attacks like Stormstrike and Lava Lash to be a larger part of Enhancement shamans’ damage in Cataclysm. Note well: Mental Quickness is getting a boost to help compensate for the loss of Elemental Fury. Q. Are there plans to give more procs to some classes to make the rotations a little more interesting? Q. Will Spirit Link make a return after all? Ghostcrawler mentioned he’d like to bring it back, but no sighting of it yet. [ Post edited by Zarhym ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:05:55 PM PDT
Q. What is the design choice behind the focus recharge in Aspect of the Fox, is it meant to replace Viper?
A. Aspect of the Fox is intended to be used for mobile damage or kiting. There is still some tuning to be done on Focus and this aspect, but that is the design goal. Q. Can we expect more fun talents and maybe even shiny new abilities in further iterations of the new talent trees? Q. Are there any plans of making totems utility only (e.g. Earthbind, Grounding) and turning buff totems into auras or cast buffs? [ Post edited by Avarius ] |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:06:46 PM PDT
Q: Will we be seeing more talents that reward use of rarely used spells (e.g. Destruction now opens with Soul Fire, which was barely used before)?
A. Given the scarcity of action bar space, rarely used abilities are generally becoming more appealing or being cut from the game entirely. Q: Will Arcane spells do more damage with higher Lunar power on the scale? And will more Mastery increase that bonus damage? Q: Will there be a “hard cap” for Mastery rating (to avoid having 101% chance of getting a critical block, for example)? Q: How will pets scale with Mastery their masters’ Mastery? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:10:07 PM PDT
Q. The Combat tree seems really lackluster; i was taking talents like +armor and Recuperate to fill up my tree. Any plans to buff it?
A. If you were able to spend all 41 points on nothing but increasing your damage, we’d consider that a failure in our current design, because those would be the only choices. But with “utility” talents there’s no clear answer — some rogues, even serious raiding min/max types, might have preferred to be able to use Sprint more often rather than taking Reinforced Leather, for example. In the end, we’ll make sure you’re able to do the damage you need to do, in order to have fun and feel competitive in all aspects of the game. Q. Is your goal to not having to use a talent specialization solely for PvP? If so, please elaborate on how you plan to accomplish that? Q. Recuperate makes me feel like a tiny unkillable god of death. …you aren’t going to nerf this are you? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:15:01 PM PDT
Q. How do you optimize the sub-specialization choices for an Assassination rogue? Some needed talents are not reachable in the current trees.
A. Right now you have to spend too many talent points to get all the “essential” Assassination talents. You end up taking pretty much the entire bottom half of the tree. In the next build, things have been streamlined a little so that you should be able to credibly spend 31 points there. Q. Death knights are the only tanks without a stun, which is pretty key for a few things, like adds on Heroic Lich King. Any plans to give them one? Q. Will Hunters be able to pet-tank through Cataclysm (even if just beast masters)? [ Post edited by Avarius ] |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:15:39 PM PDT
Q: Are Protection paladins still going to refresh Divine Plea on melee hit (via a talent or trained ability)?
A. Yes. Q: What is the conversion rate for intellect to spell power for Cataclysm? Will it differ with each class? We realize this slightly reduces the spell power per budget on items, so we also increased the amount of spell power granted by caster weapons, and that increase entirely makes up for the deficit. Those weapons will continue to have spell power as well as intellect, and the amount of spell power will be significantly larger than in 3.3.5. Q: Ever thought of changing tiers to unlock with 3 Points instead of 5, now that 5 tier talents are gone? Q: Are we going to be able to view the Mastery talent previews for Cataclysm as soon as we can? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:19:20 PM PDT
Q. Last time I checked the Feral druid tree, there were only 5 points in the first tier which means NO choices. Is that getting fixed?
A. Yes. We are still working on early Feral. Q. There are still “un-fun” talents in the 3-point trees like Spirit Tap. Are damage-dealing specialization mana regeneration talents that may feel mandatory staying in game? Q. Power Infusion: not in beta talents. Coming back, or gone for good? Q. It seems that our DPS with Runic Empowerment is very random, will that be changed? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:24:29 PM PDT
Q. How does Deep Healing work? Will it heal severely less at high health that it is difficult to keep a target at a safe level of health?
A. No, view it as a perk that boosts your heals when that extra healing is most needed. It’s a class-specific bonus, so healing overall won’t be balanced around the expectation that Deep Healing applies. Q. How are you trying to separate the play styles of the hunter specializations? What makes Cobra Shot feel different from Steady Shot? Q. What are you planning for Doomguard and Infernal? That Demonology talent is quite… strange. |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:25:41 PM PDT
Q: Can you give us a sneak peek at one or two of the new Retribution abilities or talents?
A. Templar’s Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:
2 Holy Power: 125% Weapon Damage 3 Holy Power: 225% Weapon Damage Word of Glory: Consumes all Holy Power to heal a friendly target for a specific amount per application of Holy Power (0 mana cost, 0 cooldown, instant cast). Q: If Judgement of Wisdom is being removed from the game, are paladins getting a new Judgement so we don’t all have to use Judgement of Light? Q: I PvP a lot in the level 10-19 bracket. What are some cool new abilities we’ll see at level 10 in Warsong Gulch? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:38:47 PM PDT
Q. Concerning Marksmanship hunters, why is the PvP talent Resistance is Futile a prerequisite for PvE talent Marked for Death?
A. In an upcoming build it won’t be a prerequisite, and we want to change it to proc a free Kill Command instead of an instant critical. Q. What’s the deal with Typhoon? Is it going back into talents or will it be a standard druid spell? Q. Skull Bash has a 1-minute cooldown. Is it supposed to be that way, or can we expect it to be lowered to the likes of Shield Bash? [ Post edited by Avarius ] |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:41:47 PM PDT
Q: A druid gets Swiftmend at level 10 when selecting Restoration as a specialization, but it’s also a talent in the tree. What is the plan there?
A. This was a data error that has since been corrected. Q: Can you provide some clarity on the third Mastery that is affected by item stats? Q: Any word on that cosmetic Tree of Life Form glyph? Some players are sad to lose Tree of Life Form completely. Q: So, Worgen get top hats, and that’s awesome. Are there any plans to give Goblins something cool? Maybe those sunglasses? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:42:08 PM PDT
Q. Will we see these talent changes in Wrath of the Lich King, before the release of Cataclysm, like we did with the last expansion?
A. Yes. Q. Druids were always a “jack of all trades, but master of none” and usually mocked when specializing. Will new talents change this? Q. Will World of Warcraft ever get a new weapon type? Q. Why not make each tier a 3-point system instead of 5 to advance? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:46:41 PM PDT
Q. Why does fury have two 31-point talents? Wouldn’t it be simpler to merge them so one doesn’t have to re-specialize when new weapons drop?
A. We feel the decision on which of these two talents to choose is based on play style (two fast weapons, or two slow two-handed weapons), not based on which weapons most recently dropped (like the former Arms weapon specialization talents which have been cut). We expect the player to decide which type of dual wielder they are and collect weapons and gear that fit that type. Q. How will brand new players know what a good leveling specialization is? Are they expected to know what site to visit and read up? Q. Why was the Feral druid’s mana reduction cost removed from King of the Jungle? And what happened to two combo points on critical strikes? [ Post edited by Avarius ] |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:51:22 PM PDT
Q: Hi, it’s me Rend! I’m sort of terrible, but if tanks are having to use me in Cataclysm, may I be a good ability now?!
A. We don’t want Rend to be the answer to Protection warrior threat. It isn’t going to keep mobs glued to you. We do think we have room to boost its damage though, even for warriors with a DPS specialization. One change we’ve made is letting it do a tick of damage immediately, so that you see and feel damage right on the application instead of waiting for the first tick. Q: Is your goal to not have players have a separate talent specialization solely for PvP? If so, please elaborate on how you plan to accomplish that? Q: With the new 31-point tree system, how will players use dual-specialization? Do we get to choose a new tree when we first use our secondary specialization (off-spec)? [ Post edited by Avarius ] |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 06:59:29 PM PDT
Q: Moonkin: What are your plans for Eclipse, and why does it infect so many of our talents? What are your plans to make Moonkin fun?
A. The model we are trying now lets Solar and Lunar Eclipse procs last for about 45 seconds, and each spell of the appropriate type that you cast moves the bar back closer to the middle again. The buff is canceled by reaching the middle. This should let Moonkin “hold” the buff for short periods of time when they need to move or get out of the fire. Q: It was said that players would be allowed to choose based on their play style. Do you believe fewer talents will accomplish this? Q: Why does Fury have two 31-point talents? Wouldn’t it be simpler to merge them so one doesn’t have to re-specialize when new weapons drop? Q: Are the improved aura talents going away? They were still present in beta. [ Post edited by Avarius ] |
![]() Lylirra |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:03:32 PM PDT
Q: What do you think warriors will be more unique for in PvP now that Mortal Strike is available to other classes and reduced to 20%?
A. We don’t think warriors need a unique ability that is so awesome that you just have to have a warrior on your Arena team. That is bad mojo for all the other classes. We do want warriors to be useful in PvP, however. One ability we are trying out for Arms is “Throwdown,” which lets them knock an opponent to the ground for five seconds. Since it’s usable in Battle Stance, they can also use it as a Pummel in a pinch. Q: You mentioned Disarming Glare isn’t likely to make it. Could you expand on this a bit? Q: What are your thoughts on there being guild housing as a possible guild leveling reward? Q: What size shoes does Ghostcrawler wear? [ Post edited by Avarius ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:03:38 PM PDT
We have finished compiling all of the answers. We’d like to thank our class design team for taking the time to supply this information, as well as those of you who submitted questions!
The thread is now open for discussion. |
![]() Ghostcrawler |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:04:22 PM PDT
First!
|
![]() Ghostcrawler |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:12:15 PM PDT
The entire class team was answering questions. We did it quickly and sometimes we answered the same one twice. We left those answers in when we thought that both contributed something (even dumb GC humor). I don’t believe we skipped over many questions though. This has to be a record. |
![]() Ghostcrawler |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:17:44 PM PDT
Yes.
We didn’t screen them (as far as I know). We just didn’t get many.
You already have cat and get bear right around the same time. Picking Feral gives you Mangle and you can get some early talents encouraging you to level as a cat.
We definitely want to do it. Our artists would love to – believe me. The worgen and goblin took an enormous amount of art and animation time for Cataclysm. It’s definitely on the list though. We recognize the problem with old models in shiny new armor.
The paladin trees have changed dramatically to support the new design.
We try! |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:35:42 PM PDT
We had the full class design team fielding questions and two community managers compiling their answers. In most cases, the developers were good about communicating with each other about which questions they’d be taking, or which classes each would focus on. It looks like roughly six questions got answered by more than one developer out of nearly 100 questions answered. In some cases, Lylirra and I accidentally double-posted the same Q&A while hurrying to compile the answers — which did not at all affect the time it took for the developers to field questions. We’re going through and removing any duplicates right now (identical questions with identical answers). Edit: For example, I overlooked the fact that Ghostcrawler already responded to this. My eyes are tired. :p [ Post edited by Zarhym ] |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:50:04 PM PDT
Class and Systems Design Q&A (4.16.10): http://forums.worldofwarcraft.com/thread.html?topicId=24401849960&sid=1 Content and Systems Design Q&A (2.26.10): http://forums.worldofwarcraft.com/thread.html?topicId=23425524394&postId=234233869172&sid=1 |
![]() Zarhym |
Re: #BlizzChat Developer Chat on Twitter — 7Fri, 07/16/10 07:52:04 PM PDT
Yeah, yeah. I edited my post to point that out. MY EYES. THEY BURN. |
![]() Bornakk |
Re: #BlizzChat Developer Chat on Twitter — 7Sat, 07/17/10 06:28:31 AM PDT
What questions did you ask on Twitter during the DevChat? |
![]() Ghostcrawler |
Re: #BlizzChat Developer Chat on Twitter — 7Sat, 07/17/10 09:35:27 PM PDT
We felt like we needed to add several new spells to the paladin rotation, including making Holy Wrath a real part of the rotation. With all of those changes, we thought it was hard to justify having a mechanic to choose your Judgement when you were already choosing your Seal and Aura. It’s just a different model. If anything at the moment I’m worried that we made paladins too complex and might have to reign it back in a little.
I can’t think of the last time we made a spell school immune mob. Do you run into them often? It’s the kind of mechanic we realized was never going to work because we design classes and specializations around schools. As I say often, we don’t consider “the only class who” to be the problem that players often try to use it as.
It won’t remove movement impairing effects, at least not innately. That’s the kind of thing we might add as a glyph or talent, but you have to be careful about this sort of thing because then the spell would likely be used as a snare-break and not for its main purpose. Likewise, once you mess with threat, that precludes using it on some targets, and again, we don’t want priest to feel like they have to use it like a Hand of Salvation instead of to actually move allies.
It’s not in the plans.
Unlikely. We try not to share around unique abilities unless we feel it’s absolutely necessary (like in the case of the mandatory buff scenario).
It’s technically possible, but really risky in terms of the potential for player abuse. Even in a PvE situation, it would be easy to get a mob stuck in a position where it couldn’t path to targets without a ton of bullet-proofing on our part.
This idea comes up every now and then, but we haven’t yet come up with something really unique that we haven’t done before and that shaman need.
Earthquake is their big addition for Cataclysm. They’ll get a lot of use out of Spiritwalker’s Grace as well — they were really who we had in mind with that spell. They are also getting some new mechanics, such as Lava Surge. |




